Star Wars RPG Core Rulebook

Star Wars RPG Core Rulebook
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Product Information

Product Name:
Star Wars RPG Core Rulebook
Product Type:
RPG
Game System:
Star Wars Roleplaying Game
Publisher:
Wizards of the Coast
Published:
August2000
Page Count:
288 pages
Weight:
2 lbs 5 oz
Dimensions:
11.25mm (H) × 8.75mm (W) × 0.90mm (D)

Product Description:

The Star Wars Roleplaying Game Core Rulebook is a hardcover tabletop roleplaying game that allows players to create heroes and villains in the Star Wars universe and experience adventures set during the era of the Galactic Civil War. Using structured rules and dice rolls, players take on roles such as Jedi, smugglers, bounty hunters, soldiers, and diplomats while one participant serves as the Gamemaster, guiding the story and portraying the wider galaxy.

At the table, most players each control a single character. The Gamemaster describes scenes—whether tense negotiations in a cantina or blaster fights aboard a Star Destroyer—and adjudicates the actions of non-player characters. The rulebook provides everything needed to build characters, resolve combat, use the Force, pilot starships, and advance through levels.

The system is built on the d20 mechanic introduced in the 3rd Edition of Dungeons & Dragons: players roll a twenty-sided die, add modifiers based on skills and abilities, and compare the result to a target number. Character progression is class-based, with archetypes such as Jedi Guardian, Noble, Scoundrel, Soldier, and Tech Specialist. Feats and skills customize each character’s strengths, while Force powers are treated as learned abilities governed by character level and training.

The core rulebook supports stories across the original film trilogy timeline—Rebel Alliance missions, Imperial intrigue, crime syndicate operations, and Force-centered narratives. It includes starship combat rules, equipment lists, alien species options, and guidance for designing campaigns that range from gritty espionage to mythic Jedi quests.

This edition is especially appealing to players familiar with the d20 framework, as it adapts familiar mechanics to a cinematic science-fantasy setting. It welcomes newcomers who know Star Wars but not roleplaying games, while offering mechanical depth for experienced tabletop players who enjoy structured character progression and tactical combat.

Publication Overview

Publisher: Wizards of the Coast
Release Year: 2000
Format: Hardcover
Game System: d20 System
License Holder: Lucasfilm Ltd.

This release marked Wizards of the Coast’s first Star Wars RPG after acquiring the license following the end of West End Games’ D6-based line.

Historical Context

Released shortly after Dungeons & Dragons 3rd Edition (2000), this rulebook represented a major mechanical shift from the earlier D6-based Star Wars RPG. Instead of dice pools, it used a unified d20 resolution system with levels, feats, armor class, and attack bonuses.

It was later revised as the Revised Core Rulebook (2002) and eventually succeeded by the Saga Edition (2007), both also published by Wizards of the Coast.

Core Features

Six base character classes

9 playable species (including Human, Twi’lek, Wookiee, and Rodian)

Force skill system integrated into d20 mechanics

Starship combat and vehicle rules

Equipment and weapon lists from the film universe

Campaign-building guidance for Gamemasters

Why It Matters

This core rulebook bridged two major RPG eras: it brought Star Wars into the d20 generation and demonstrated how licensed settings could be integrated into a unified system engine. For collectors, it represents the beginning of Wizards of the Coast’s Star Wars publishing period (2000–2010).

For players, it remains a snapshot of early-2000s design philosophy—structured, level-based progression blended with cinematic source material.