Vale of the Mage TSR9270

Vale of the Mage TSR9270
Starting Bid

$10.00

Buy It Now Price

$25.00

Payments:
PayPal Goods & Services
Shipping:
$5.00, Combined shipping is available for multiple wins. International shipping can also be arranged at the buyer’s expense.
Returns:
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Product Type:
Adventure
Minimum Bid Increment:
$1.00
Auction Start Date:
Auction End Date:
Auction Duration:
3 days

Seller Information

tallock83

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Listing Details

Listing #:
2602an94jy3
Listing Type:
Auction
Grade:
Fair
Payment Type:
PayPal Goods & Services
Shipping Details:
$5.00, Combined shipping is available for multiple wins. International shipping can also be arranged at the buyer’s expense.
Started:
Ends:
Source:
Facebook

Condition: Fair - It has signs of shelf life, yellowing along the spine. The Map itself is in good Condition.

Listing Description:

It comes with the Map.

Print Type: Original, NOT a Print on Demand

The Auction ends at 9pm CST, To help with Time Zones: PST 7pm, MST 8pm, CST 9pm, EST 10pm

Anti-Sniping Bids: Any bid placed around the final 10 minutes extends the auction by 10 minutes past the original closing time. After that, each additional bid resets the 10-minute clock until 10 minutes pass with no bids.

Payment Request: After the auction ends, you will be contacted to confirm your PayPal details and shipping address. A response is required within 48 hours; failure to respond may result in forfeiture of your winnings.

Product Information

Product Name:
Vale of the Mage
Product Type:
Adventure
Game System:
Advanced Dungeons & Dragons
Game System Edition:
Advanced Dungeons & Dragons 2nd Edition
Publisher:
TSR, Inc.
ISBN-10:
0880388161
Barcode:
046363092702
Page Count:
64 pages

Product Description:

There's only one way to get there - through the Barrier Peaks. Once you're there, you are confronted with armed guards, traps both magical and mechanical, and legendary beasts...not to mention the wandering necromancers. Why go in there? Because rules of neighboring countries have asked you to persuade the Black One to help rout that group of expatriate necromancers. They tried a coup, failed, and came to the Vale of the Mage to hide - and, presumably, to regroup and ally with the Black One. They may have gained the help of the Tree People, as well; you won't know until (perhaps) it'll be too late to turn back. It's a jungle in there...