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Master DM's Book - New rules for anti-magic effects, mystics, artifacts, and campaigning. Plus new treasures and monsters, including creatures from...
View full detailsDungeons & Dragons, D&D: Master Players' Book (TSR 1985)
Pick a Path to Adventure YOU KNOW TOO MUCH!You learn that a cruel circus owner plans to take over the country. Somehow you must get away and expose...
View full detailsA Death-Defying Adventure for Levels 1-11 The talk of the streets and taverns has all been about the so-called death curse: a wasting disease affli...
View full detailsMasters of Dragonlance Art features artwork from Dragonlance novels, games, calendars, and other materials created over the past ten years. With pi...
View full detailsMaster the OccultForgotten secrets open to your eyes. Demon hunters track their nemeses through wild Etherspace while ritual occultists master anci...
View full detailsIncludes maps The Grand Duchy of Karameikos is the first in a series - a completely new concept in gaming aids for the DUNGEONS & DRAGONS game ...
View full detailsTake the Red PillLife is harsh on the streets of the Prime Reality. There's only one way to survive: violence -- sometimes real, sometimes jacked i...
View full detailsIt will soon be the Night of the Eye, a rare time when all three moons align in high sanction over the lands of Krynn. On the eve of Guerrand DiTho...
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