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Everything a player needs to create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference f...
View full details"Sigmar was a weakling, and his Empire is founded on a falsehood. I shall destroy him, and his false god. The city of Ulric will burn and the memor...
View full detailsBards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even t...
View full detailsFrom the creators of All Flesh Must Be Eaten, similar in style but this time ... with apes! Terra Primate has no specific setting. The only c...
View full detailsDesign your own ships from the hull out and fight Age of Sail combats like you’ve never fought before!Hoist the staysails, catch the weather gauge,...
View full detailsMyth and mystery surround those who wield the awe-inspiring might of arcane magic. Whether through ancient knowledge, innate talent, or supernatura...
View full detailsBattlelords of the Twenty-Third Century is a paper and pencil science fiction role-playing game designed by Lawrence R. Sims and first published in...
View full detailsCaramon, Raistlin, Tika, Laurana. Tanis, Sturm, Flint, Tasselhoff...heroes all, their names are known by everyone familiar with their saga. But the...
View full detailsGuide to the Mythic Fantasy World of Glorantha! This systemless sourcebook can be used to enhance and support any fantasy roleplaying game of your ...
View full detailsThe Inner Sea region of the Pathfinder campaign setting is rife with monstrous foes, and 10 of the most fascinating are detailed in Pathfinder Camp...
View full detailsRevised and updated with new art and streamlined rules Point-based character creation and a fast-paced, deadly combat system Incredibly detailed a...
View full detailsThis sourcebook for dark heroic swashbuckling and terror in the Age of Sail contains new races, new archetypes, new core classes, new prestige clas...
View full detailsWhen building a Warhammer army, the best place to begin is its respective Army Book. These books are indispensable guides to painting, army selecti...
View full detailsEverything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game The Dungeon Master's Guide provides the insp...
View full detailsMaster the OccultForgotten secrets open to your eyes. Demon hunters track their nemeses through wild Etherspace while ritual occultists master anci...
View full detailsIncludes maps The Grand Duchy of Karameikos is the first in a series - a completely new concept in gaming aids for the DUNGEONS & DRAGONS game ...
View full detailsThe first in a series of Role-Playing Books for Contemporary Adventures called Mugshots. (As of 2009, only two were published.) It is a quiet fall ...
View full details"The Mutant Epoch is about humankind’s attempt to reclaim some semblance of civilization, calling upon its best and boldest to uncover the lost kno...
View full detailsWho stalks the fog-shrouded alleys of the night? Who rules where the City Watch fears to tread? Enter the secret organized underground of thieves, ...
View full detailsPresents three newly illustrated adventures from the first-edition Star Wars line upgraded to The Star Wars Roleplaying Game, Second Edition,...
View full detailsA Night in Rottenburg takes players into the heart of the Quarantine Zone, to the walled community of Rottenburg. There, the air thrums with necrom...
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