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Archwynd Card Game Review

Archwynd Card Game Review

Game Style: RPG-style card game for 1 to 3 players (up to 6 with expansion)
Game Time: 15-30 minutes per game

I've always desired a role-playing game that allows for quick setup and engaging gameplay. Traditional RPGs often require extensive preparation, which can be a barrier when you have limited time. Enter the Archwynd card game – a solution to this problem.


Archwynd is a fast-paced, easy-to-learn card game that simulates a role-playing experience. Players assume character roles, fight monsters, collect treasure, and compete to be the last one standing. The game's simplicity and quick learning curve ensure minimal time is spent on rules and setup, maximizing the fun and engagement.


The game is set in a land that has enjoyed peace and prosperity for many years. However, a portal to a dark realm has recently opened, allowing monsters and other dangers to invade. Villagers are dying, and the king has issued a call for heroes. Are you up for the challenge?


The game includes:

  • Three sets of cards (monsters/challenges, characters, and equipment)
  • Red counters for health
  • Orange counters for loot tokens
  • Three 20-sided dice
  • A counter for tracking encounter levels


Gameplay is straightforward:

  1. Roll dice to determine if you face an encounter.
  2. If an encounter is triggered, draw a card from the encounter deck, revealing either a monster or a trap.
  3. Resolve the encounter as described on the card.
  4. If victorious, draw from the treasure pile.
  5. Play continues to the next player.

The game’s objective is to survive the encounters and outlast other players. In solo play, the goal is to survive as long as possible against the monsters.


I’ve been on the lookout for a compact, role-playing card game that fits into my limited free time, and Archwynds meets that need perfectly. The game’s quick pace (15-30 minutes) ensures that it doesn’t overstay its welcome. The element of surprise in the encounters and the ability to play tricks on friends by redirecting monsters adds an enjoyable layer of strategy and fun. It gets exciting as the game progresses, your health gets lower, and you don’t know if you’ll survive the next encounter. Sending monsters to fight other players adds to the thrill.

Components Quality

The game components are well-made. The cards have a nice feel, and the encounter cards' larger size makes them easily distinguishable from others. The sturdy cardboard box is small and portable, making it easy to carry the game anywhere.

Design and Balance

The game design is simple yet effective. Characters have unique abilities, though some may find the variety limited over time. Increasing encounter difficulty adds an extra challenge. However, we did notice a balance issue: the mage character seemed overpowered due to its high armor class, which was almost the same level as other characters, combined with a lot more skills and abilities.


Archwynd is even more exciting with its expansions. The upcoming Kickstarter project introduces Archwynd and Archwynd Vale. Archwynd offers a new adventure for characters for between 1 and 3 players, while Archwynd Vale adds support for up to 6 players, new treasures and monsters, and the ability to customize character stats. Both expansions fit neatly into the original game’s box, adding convenience and portability.


Archwynd is a delightful, quick-play card game that captures the essence of role-playing in a condensed format. The game’s design makes it perfect for casual play, and its portability ensures you can enjoy it anywhere. While there's room for balance improvements, especially with the mage character, the game remains a lot of fun. The expansions further enhance the game, offering new adventures and challenges.

Archwynd and Archwynd Vale can be purchased at and will be available soon on Kickstarter. Overall, I highly recommend Archwynd to anyone looking for a fun, fast-paced, and easy-to-learn RPG-style card game


Photos of the game: